Echofall: Netherfront
Co-op action-RPG with handcrafted worlds and seamless online play.
Pixpel Gaming Studio
We build original IP and partner with publishers on titles that ship, sell, and stay played. Concept to launch, then live ops on day 365.
About
Most studios design for the trailer. We design for the eightieth hour. Mechanics first. If the prototype is fun in a grey box, everything else is craft.
Cinematics are easy. Earned moments are not. Our writers, designers, and engineers work in the same room so narrative and systems push each other forward instead of fighting for attention.
Services
Concept, design, code, art, audio. One team, all the way through.
Authoritative servers, rollback netcode, matchmaking, anti-cheat at scale.
60fps on mid-tier devices, native feel, store-ready monetization.
Cinematic-grade fidelity on Unreal Engine 5, certified for major platforms.
Core loops, level flow, economy, progression. Systems that compound into great hours.
Characters, environments, FX, cinematics. Pipeline-ready, on schedule.
Seasons, balance patches, telemetry-driven design, and SRE on the live services.
How we work
Pitch decks, world bibles, design pillars. What gets agreed before a line of code.
Mechanics, level flow, economy. Fun in a grey box before any art is made.
Gameplay code, tools, ports, optimization across PC, console, mobile, and the open web.
Compatibility passes, platform certification, regression suites that catch what humans miss.
Storefront prep, day-one patching, telemetry hooked up before the first player joins.
Seasons, balance patches, community telemetry. Same team that shipped it runs it.
Featured projects
Co-op action-RPG with handcrafted worlds and seamless online play.
Browser-native 3D arena shooter. Zero install, full multiplayer.
Atmospheric mobile adventure with cloud-saved progression.
Technologies
Send a pitch, a prototype, or a paragraph. We will read it, ask the right questions, and tell you what it would actually take to build.
legal@pixpel.io